Blogs

8
May

Random Room Maze Experiment Continued

Having ~45 minutes total free today, I decided to do what I suggested; things that would make the algorithm more useful (from my last post).

The changes I made were:

7
May

Random Room Maze Experiment

So, today, I took a break from studying, and decided to try working on my own random dungeon generation. My goal was simple. Create 3 random rooms, and connect them. My limitations were also simple, do it in C++, do it will minimal algorithmic implementation (as in A* and the likes thereof). The end result I am quite happy with:

2
May

Platform Independant Game Development Thoughts

So, after some careful (and in some not-as-careful) moments of consideration, my general idea for RapidXNA while useful will end up being less than ideal for what I want to achieve. The major points that are causing this can be summarised quite concisely:

16
Apr

DevLog, and ramblings

So I decided not to blog last week mostly due to the fact that I gave a talk at the South African Game Development Community meet in JHB, so I figured having talked enough at the meet I would rather share the video for people that havent yet seen it (or werent there). Im posting this today as I would rather not write something on Wednesday (after my Math 2 exam).

6
Apr

RealDev Updates

You will notice that there are ongoing updates happening to RealDev, and as part of this there is a chance that I break certain parts of the site. (e.g. the Image Gallery is not back up again)

I fully intend on getting the full functionality back as soon as I find the correct patches and updates to get everything working as intended.

5
Apr

My first look at Game Maker Studio

Having properly started out my game development initially using Game Maker, I have been somewhat a fan of Game Maker in general, so with its latest offering of GM Studio I felt it was a good time to take a look at what they have on offer.

21
Mar

Proper Reasoning for Not Using a Skew Hex Grid

So, I decided for today's random ramblings I would talk a bit about my hex grids for Project Eden.

20
Mar

Hex Grid for Project "Eden" Update

So after spending a few hours a day since my last post trying to work out how to get the hex grid moving smoothly (with many iterations of code hacking thrown into the mix) I have given up on the skew hex grid (unfortunately if I want to finish by DBP I have to leave it out for now).

16
Mar

"Indie Marketing - Prolog" by Christian Niemand

So, having free time while my Fedora installs updates and my (for some reason) overly tired brain refuses to work anything out I have been catching up on reading, and seeing what the current fuss out there is.

14
Mar

Hex Grid for Project "Eden"

So, without further ado, my progress for today on my latest game project. I have started from scratch, and will not be posting publicly what the mechanics or specifics of the design are, but I will share some of the components as I go along. First things first, I have built the hex grid containing (and drawing) system, though I am sure I will need to change it slightly still for indexing purposes when I next sit down to do work on it.

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