Blogs

C# - Recursive File Search

Submitted by edg3 on Thu, 07/08/2010 - 15:20

Well, I finally got around to rewriting my program to manage the portable programs I use on my external drive, and as part of it wrote my own recursive directory listing function. Ive alwasy liked the idea of automating portable applications handling, and so earlier this year I wrote a Delphi program that read a list of .bat files and gave a nice menu to select and run them, but it was a complete hack job and not really what I was aiming for.

Simple Minimaps - Part 1 (repost)

Submitted by edg3 on Tue, 06/15/2010 - 09:05

Minimaps are designed to give the player an easy way to assess their battlefield and make decisions. Minimaps also work towards letting the player know whats happening in other areas of the game area. This simple tutorial should help you to implement a minimap in your game.
 
Before starting to make your minimap you should first use a simple check list:

Game in a Day stumbling blocks: Songs in XNA?

Submitted by edg3 on Mon, 06/14/2010 - 18:38

Well, I decided its as good a time as ever to begin proper feedback on what occured during the Game in a Day challenge I set, and for starters I decided to find out about the one thing I actually asked about on Twitter during the challenge.

Greetings

Submitted by Karuji on Mon, 06/14/2010 - 11:14

Hi I'm Karuji. And I seem to have been invited to blog here.
Personally I'm a terrible programmer with an even worse sense of humour, but I seem to end up making quite a few games with edg3 these days so now I have a blog here. So I hope that I can post some useful advice for everyone out there. It will most often be called "The Idiots Guide", since I am the idiot.
I also have a personal blog http://pandawlf.blogspot.com and my twitter is http://twitter.com/pandawlf
 

New blogger on realdev, and I found my content!

Submitted by edg3 on Thu, 06/10/2010 - 18:34

So, just a quick post to say that Karuji now has blogging space here and to say that I found the following tutorials of mine that will be reposted:

  • Simple Minimaps - Part 1,2
  • Player Handling - Part 1,2
  • Map Editor Prototypes
  • RPG tutorial series - (no articles, but have some of the source)

So hopefully these will be up and useful soon!

Game in a Day #1 conclusion

Submitted by edg3 on Sat, 06/05/2010 - 11:26

Well, after a 24 hour stint with breaks in between we got through 12 hours of solid dev time. Despite oldtimer having to leave off after 6 hours (lack of time due to work) Karuji and myself missioned through code and bugs to get everything together and as many of the proposed features done before the deadline.
 
Our schedule looked like follows:

Game in a Day: Preparation for rapid development ( #xna #giad #24hgd )

Submitted by edg3 on Thu, 06/03/2010 - 17:35

So, in preparing for tomorrow, I decided in teh spirit of true rapid game development, I would make it easier to build the game by making two main things easier, the first being that handling input can be handled by one global class. The class basically has all of the following:

Game in a day challenge! #1

Submitted by edg3 on Thu, 06/03/2010 - 11:07

So, tomorrow, 0ldt1m3r, Karuji and myself are going to be trying to build a game in a day (24 hours max). We have a few rules to keep it simple and to make it so we all work from the same resources. Im posting this here so people that want to try do this with us (you dont have to do it tomorrow, but within a 24 hour period). We will be starting at about 8:30~9:30 am tomorrow, and hopefully be done by the same time on saturday. The rules we will be working with are as follows:

A "little" visitor

Submitted by edg3 on Thu, 05/27/2010 - 19:46

Something that lightened my evening! While in the kitchen I noticed this little visitor walking around:
A baby scorpion
 
Quite neat I think!

Syndicate content