Blogs

Graphs: Finding the paths between things

Submitted by edg3 on Tue, 08/31/2010 - 17:25

As part of my studies this year we were required to solve various problems to do with graphs and graph theory recursively, and we were given a specific problem to solve:
"Give a graph G and its vertices and edge's, use python to recursively check if there is a path between a given vertice A and another given vertice B of length <= 3. If there is a path then return True, otherwise return False."
 

Application of Design Patterns in Video Games. Preface

Submitted by Karuji on Mon, 08/30/2010 - 23:19

The following series of blog posts will be chronicling the use of Design Patterns in video games. For this I will be making a text based C++ game called Left 2 Die. As you guessed it is a Left 4 Dead parody.
 

C# - Recursive File Search

Submitted by edg3 on Thu, 07/08/2010 - 15:20

Well, I finally got around to rewriting my program to manage the portable programs I use on my external drive, and as part of it wrote my own recursive directory listing function. Ive alwasy liked the idea of automating portable applications handling, and so earlier this year I wrote a Delphi program that read a list of .bat files and gave a nice menu to select and run them, but it was a complete hack job and not really what I was aiming for.

Simple Minimaps - Part 1 (repost)

Submitted by edg3 on Tue, 06/15/2010 - 09:05

Minimaps are designed to give the player an easy way to assess their battlefield and make decisions. Minimaps also work towards letting the player know whats happening in other areas of the game area. This simple tutorial should help you to implement a minimap in your game.
 
Before starting to make your minimap you should first use a simple check list:

Game in a Day stumbling blocks: Songs in XNA?

Submitted by edg3 on Mon, 06/14/2010 - 18:38

Well, I decided its as good a time as ever to begin proper feedback on what occured during the Game in a Day challenge I set, and for starters I decided to find out about the one thing I actually asked about on Twitter during the challenge.

Greetings

Submitted by Karuji on Mon, 06/14/2010 - 11:14

Hi I'm Karuji. And I seem to have been invited to blog here.
Personally I'm a terrible programmer with an even worse sense of humour, but I seem to end up making quite a few games with edg3 these days so now I have a blog here. So I hope that I can post some useful advice for everyone out there. It will most often be called "The Idiots Guide", since I am the idiot.
I also have a personal blog http://pandawlf.blogspot.com and my twitter is http://twitter.com/pandawlf
 

New blogger on realdev, and I found my content!

Submitted by edg3 on Thu, 06/10/2010 - 18:34

So, just a quick post to say that Karuji now has blogging space here and to say that I found the following tutorials of mine that will be reposted:

  • Simple Minimaps - Part 1,2
  • Player Handling - Part 1,2
  • Map Editor Prototypes
  • RPG tutorial series - (no articles, but have some of the source)

So hopefully these will be up and useful soon!

Game in a Day #1 conclusion

Submitted by edg3 on Sat, 06/05/2010 - 11:26

Well, after a 24 hour stint with breaks in between we got through 12 hours of solid dev time. Despite oldtimer having to leave off after 6 hours (lack of time due to work) Karuji and myself missioned through code and bugs to get everything together and as many of the proposed features done before the deadline.
 
Our schedule looked like follows:

Game in a Day: Preparation for rapid development ( #xna #giad #24hgd )

Submitted by edg3 on Thu, 06/03/2010 - 17:35

So, in preparing for tomorrow, I decided in teh spirit of true rapid game development, I would make it easier to build the game by making two main things easier, the first being that handling input can be handled by one global class. The class basically has all of the following:

Syndicate content