namespace GIADBase
{
class GIADBaseClass
{
//make a constructor if you need one
public GIADBaseClass(KeyboardHandler keyboardHandler)
{
//Add the A key to the list of keys we check the length they are pressed for
//keyboardHandler.AddKey(Keys.A);
}
//load content method
public void Load(ContentManager Content, SoundHandler soundHandler)
{
//add some sound effect
//soundHandler.AddSoundEffect("somepath", Content.Load("somepath"));
}
//update method
public void Update(GameTime gameTime, KeyboardHandler keyboardHandler, SoundHandler soundHandler)
{
//play some sound effect with full game volume, no pitch and no pan:
//soundHandler.PlaySoundEffect("somepath", 1.0f, 0.0f, 0.0f);
}
//draw method
public void Draw(SpriteBatch spriteBatch)
{
}
}
}
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